Surogaat >> Chevrolet in Tokyo

Chevrolet in Tokyo is a mesh of virtual and physical world. It’s a binary trip through compulsive accesses, repetitive scanning, self celebration, randomness, noise and incommunicability. “Chevrolet in Tokyo” is influenced by level rules and game aesthetics. The characters bring the mark of bidimensional avatars that move across streams of repetitive digital data. Muscles and fighting elements enhance the gap between the virtual and the physical.

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