Alan Warburton worked with dancer Anya Kravchenko at the theatre Humain Trop Humain in Montpellier to capture a series of movements using Microsoft Kinect. This motion data was fed into a program called Golaem Crowd to generate a batch of experimental 3D renders that explores the possibilities and limits of crowd simulation software.
This experimental project takes place at a time when the uses of artificial intelligence, such as chatbots, supercomputers and deep learning algorithms are constantly called into question. These entities are not human, but they are designed by humans to give the impression of humanity. When humanity is encoded as a set of parameters, we are forced to question the representational power of AI software, and in project such as this, imagine what these primitive beings could one day become.