David Scheidler >> Celestina-fx

Celestina FX is a mechanical step sequencer based on the concept of a roller organ which controls midi notes and customised sample software. Turn the wheel and listen to your own composition! Celestina FX is a collaborative work with Sietse Abbink, granted by Oddstream.

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fur >> SnakePit

Snake, the video game classic from the Cretaceous of computer games, faithful companion to Nokia mobile phones and dreary MS-DOS PCs, has been reinterpreted as a full contact game for 2 or more players of all ages by //////////fur////. Likewise the original, players control a snake around the screen eating…

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AKI ArteZ >> Takeover Masterclass

The Takeover Master class is a collaborative workshop week between artists and the students of AKI ArtEZ, the local art academy. The workshop takes place on the Overkill festival grounds. Three guests artists, Alvaro Valls, Vergine Keaton and Sylvain Tegroeg, are invited to work with the AKI students taking over…

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Álvaro Valls

Álvaro Valls defines himself as a visual artist, specialized in democratic pedagogy, creativity and contemporary artistic education. He is an eclectic artist and he paints, create videos, perform, dance… As a fan of the 80’s and the 90’s of his childhood Álvaro mixes all these references in his different projects. He…

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Lilith Zone >> ONEIRIC GARDENS

Collaboration with Showroom MAMA Lilith’s games combine dark and lowbrow humour, the serene and the occult, and the sober and the destructible. While discarding with the usual rules dictating most video games, they incorporate typical gaming visuals and concepts: exchangeable currencies, collectables, and environmental storytelling, Lilith often subverts the ways…

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Max Hattler >> III=III

Max Hattler is an artist and academic who works with abstract animation, video installation and audiovisual performance. Max’s current research focuses on synaesthetic experience and visual music, the narrative potential of abstract animation, and expanded artistic approaches to binocular vision. III=III is an animation installation that explores binocular rivalry and…

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Alan Warburton >> Primitives

Alan Warburton worked with dancer Anya Kravchenko at the theatre Humain Trop Humain in Montpellier to capture a series of movements using Microsoft Kinect. This motion data was fed into a program called Golaem Crowd to generate a batch of experimental 3D renders that explores the possibilities and limits of crowd…

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Surogaat >> Chevrolet in Tokyo

Chevrolet in Tokyo is a mesh of virtual and physical world. It’s a binary trip through compulsive accesses, repetitive scanning, self celebration, randomness, noise and incommunicability. “Chevrolet in Tokyo” is influenced by level rules and game aesthetics. The characters bring the mark of bidimensional avatars that move across streams of…

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fur >> Amazing

Amazing by //////////fur//// is a tiltable labyrinth table game for two players which is controlled by the pitch of your voice. Both players have to use their voices (uuuuhhhhhh) and find the right pitch to let the billiard ball follow the parkour. But be careful: avoid the holes in the…

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