VRequency VisoR

How to save the world from remorseless evil robots? Use different views and infiltrate in the factory where the robots are being produced and destroy the place in an exciting Virtual Reality game. VRequency VisoR was created for technology museum Oyfo in Hengelo by Saxion CMGT students:Coen Helthuis, Rick Rosendaal,…
Vasil Milanov & Oleksii Spitsyn >>The Saviour

A short metaphorical movie created by Saxion CMGT students Vasil Milanov and Oleksii Spitsyn about a troubled youngster lost in a complicated world view. All visuals were shot in Enschede, the eerie electronic sound custom-made to fit the mood of the story perfectly. Sit back and accept this reality, enjoy…
Stefan Schwenk >> Montrak
Sarah Giercksky >> Sargad
Overkill 2017 program
Time Schedule Movies
Aaron Schoenke >> Ryu vs. Green Ranger
Aaron Schoenke >> Master Chief vs. Captain America
Aaron Schoenke >> White Ranger vs. Scorpion
Ansyl Carpenter >> Death Note Live Action
Aaron Schoenke >> Darth Vader vs. Gandalf
Aaron Schoenke >> Ironman vs Optimus Prime
TFI Creations >> Roll Out | A Transformers Fan Film
Preston >> Ed Edd n Eddy The Movie Live Action Fan Film
Lukas Bulava >> Sour Breath
Aaron Schoenke >> Batman vs. Deadpool
Aaron Schoenke >> Kick Ass vs. Casey Jones
David Scheidler >> Celestina-fx
fur >> SnakePit

Snake, the video game classic from the Cretaceous of computer games, faithful companion to Nokia mobile phones and dreary MS-DOS PCs, has been reinterpreted as a full contact game for 2 or more players of all ages by //////////fur////. Likewise the original, players control a snake around the screen eating…
AKI ArteZ >> Takeover Masterclass

The Takeover Master class is a collaborative workshop week between artists and the students of AKI ArtEZ, the local art academy. The workshop takes place on the Overkill festival grounds. Three guests artists, Alvaro Valls, Vergine Keaton and Sylvain Tegroeg, are invited to work with the AKI students taking over…
Alex Wesley >> Demon Mind
Sandra Araújo >> runtime error

Video games are emergent systems with their own particular internal relationships. This animation mashes up and deconstructs game spaces taking on a multitude of forms, from scrolling on one axis to several separate screens. The blocky 2D grids plasticity is emphasized through a reduced color palette in order to favor…
George Vatistas >> The Hobyist
Pedro Florêncio, Fernando Alle >> Banana Motherf*ck*r
David Munz-Maire >> Chateau Sauvignon: terroir
Gene Fallaize >> Superman: Requiem
Bill Watterson >> Dave Made A Maze
Alzheimer GameJam
Stephen Green, Steven Sterlacchini >> Search/Destroy: A Strontium Dog Fan Film
Nathan Thomas Milliner >> The Confession of Fred Krueger
Chris Bouchard >> The Hunt for Gollum
Dan Lanigan >> Fan-O-Rama
Michael Herz, Lloyd Kaufman >> Sgt. Kabukiman N.Y.P.D.
Vito Trabucco >> Never Open The Door
Nabwana I.G.G. >> Who Killed Captain Alex?
Mallory Grolleau >> Le Pantin

Een vluchteling wordt in huis opgenomen door een dominante vrouw. Vanaf het eerste moment weet je dat ze dit niet alleen om haar goedheid doet. Ze heeft onderliggende duisterder redenen die a snel naar boven komen. Ze domineert de vluchteling en ontneemt hem zijn mannelijkheid. Le Pantin legt een beklemmende…
[Openingsmovie] Stanley Kubrick – The Shining
Projector Games
Keep Talking and Nobody Explodes
Deep Blue
Vergine Keaton >> Je criais contre la vie ou pour elle

Vergine Keaton is a french movie animator. She studied cinema and graphic design and started in 2004 to work as an independent illustrator. In 2007, after meeting a producer, she created her first animation movie ‘je criais contre la vie ou pour elle’. Since then she creates web documentaries, short…
Álvaro Valls

Álvaro Valls defines himself as a visual artist, specialized in democratic pedagogy, creativity and contemporary artistic education. He is an eclectic artist and he paints, create videos, perform, dance… As a fan of the 80’s and the 90’s of his childhood Álvaro mixes all these references in his different projects. He…
Eindbaas Chiptunes

MEN OF MEGA Men of Mega creëert pretentieloze, harde chiptune met niets meer dan een Nintendo Gameboy. Hun muziek bevat invloeden van oude video-game soundtracks en punkrock. Hun shows kunnen het best vergeleken worden met het drinken van een uitdagend Stout biertje. Heftig, maar erg lekker! XYCE Het groningse duo…
Rock Band
Stephen Biro >> American Guinea Pig: Bloodshock
Stephen Biro >> American Guinea Pig: Bouquet of Guts and Gore
Martin Sonntag >> Escaping the Dead
Emir Skalonja >> The Plague
Rob Ceus >> Slime
Ola Paulakoski >> Hermit: Monster Killer
Gustav Ljungdahl, Jesper Danielsson >> Root of Darkness
Sylvain Tegroeg – Hidden folks

Hidden Folks is a simple game of intricate complexity.The bridge that spans this paradoxical gap is an abundance of captivating, bustling, cartoon humanity that visually distracts and refocuses the player in a constant sequence. Creators Adriaan De Jongh and Sylvain Tegroeg have mentioned the visual similarity between Hidden Folks and…
Lilith Zone >> ONEIRIC GARDENS

Collaboration with Showroom MAMA Lilith’s games combine dark and lowbrow humour, the serene and the occult, and the sober and the destructible. While discarding with the usual rules dictating most video games, they incorporate typical gaming visuals and concepts: exchangeable currencies, collectables, and environmental storytelling, Lilith often subverts the ways…
Max Hattler >> III=III

Max Hattler is an artist and academic who works with abstract animation, video installation and audiovisual performance. Max’s current research focuses on synaesthetic experience and visual music, the narrative potential of abstract animation, and expanded artistic approaches to binocular vision. III=III is an animation installation that explores binocular rivalry and…
Alan Warburton >> Primitives

Alan Warburton worked with dancer Anya Kravchenko at the theatre Humain Trop Humain in Montpellier to capture a series of movements using Microsoft Kinect. This motion data was fed into a program called Golaem Crowd to generate a batch of experimental 3D renders that explores the possibilities and limits of crowd…
Everything

Everything is a simulation game where the player has the ability to explore a procedurally generated universe and control various objects within it. The player starts as one of several possible creatures and has the ability to move around.[1] Initially, the player can shift their control to any creature or…
The Catacombs of Solaris

The catacombs of Solaris is “sneaky catacomb crawler”, an exploration game that sends players through a maze of warping walls. There’s only one goal: find your favorite room in the labyrinth. It’s a trippy waltz through a technicolor wonderland. It’s easy to get lost, but that’s the game. The Catacombs…
Crawl
Surogaat >> Chevrolet in Tokyo

Chevrolet in Tokyo is a mesh of virtual and physical world. It’s a binary trip through compulsive accesses, repetitive scanning, self celebration, randomness, noise and incommunicability. “Chevrolet in Tokyo” is influenced by level rules and game aesthetics. The characters bring the mark of bidimensional avatars that move across streams of…